andMaxAccel

open fun andMaxAccel(maxAngAccel: Double, @NonNull unit: Velocity<Velocity<Angle>>): Turn

Compose this Turn object with a maximum angular acceleration constraint.

Return

The new Turn object.

Parameters

maxAngAccel

The maximum angular acceleration in radians per second squared.

unit

The unit of the maximum angular acceleration.


Compose this Turn object with a maximum angular acceleration constraint.

Return

The new Turn object.

Parameters

maxAngAccel

The maximum angular acceleration.