andMinAccel

open fun andMinAccel(minAngAccel: Double, @NonNull unit: Velocity<Velocity<Angle>>): Turn

Compose this Turn object with a minimum angular acceleration constraint.

Return

The new Turn object.

Parameters

minAngAccel

The minimum angular acceleration in radians per second squared.

unit

The unit of the minimum angular acceleration.


Compose this Turn object with a minimum angular acceleration constraint.

Return

The new Turn object.

Parameters

minAngAccel

The minimum angular acceleration.